Sound.fadeIn

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Revision as of 07:15, 28 April 2020 by SpatialPlays (talk | contribs) (Adds a link to the audio generated by the example script)
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Sound.fadeIn controls how much to fade a sound in from silence in seconds.

Examples

This script creates a sort of comedic sliding up sound that fades in for a second: Link to Generated Audio

snd = new Sound
duration = 2
freqList = [ noteFreq(60), noteFreq(72) ]
envelope = 1

snd.init duration, freqList, envelope, Sound.sineWave

snd.fadeIn = 1

snd.play

See also: Sound.fadeOut; Sound.envelope