PixelDisplay.scale

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PixelDisplay.scale is a scaling factor controlling how this pixel display is rendered on screen. The default value of 1 means that one pixel in the display draws as 1 pixel on screen; 2 double the scale, making each pixel appear twice the normal width and height.

Usage Notes

You may assign either a simple number to scale the same way in width and height, or a list [x scale, y scale] to scale differently in X and Y.

Example

gfx.scale = 5	//  makes every gfx pixel 5 times bigger in X and Y