Sound.fadeIn
Revision as of 07:15, 28 April 2020 by SpatialPlays (talk | contribs) (Adds a link to the audio generated by the example script)
Sound.fadeIn
controls how much to fade a sound in from silence in seconds.
Examples
This script creates a sort of comedic sliding up sound that fades in for a second: Link to Generated Audio
snd = new Sound
duration = 2
freqList = [ noteFreq(60), noteFreq(72) ]
envelope = 1
snd.init duration, freqList, envelope, Sound.sineWave
snd.fadeIn = 1
snd.play
See also: Sound.fadeOut
; Sound.envelope