Difference between revisions of "PixelDisplay.scale"
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Latest revision as of 23:47, 28 April 2020
PixelDisplay.scale
is a scaling factor controlling how this pixel display is rendered on
screen. The default value of 1 means that one pixel in the display
draws as 1 pixel on screen; 2 double the scale, making each pixel
appear twice the normal width and height.
Usage Notes
You may assign either a simple number to scale the same way in width
and height, or a list [x scale, y scale]
to scale differently
in X and Y.
Example
gfx.scale = 5 // makes every gfx pixel 5 times bigger in X and Y