Difference between revisions of "Sound.envelope"
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SpatialPlays (talk | contribs) (Added Sound.evelope and example script (without using init)) |
SpatialPlays (talk | contribs) m (Added explanation of possible values Sound.envelope can be set to) |
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− | <c>[[Sound]].envelope</c> controls the volume over the duration of the sound. | + | <c>[[Sound]].envelope</c> controls the volume over the duration of the sound. It can be set a value or list of values between 0 and 1, 0 being silent and 1 being the maximum volume possible. |
== Examples == | == Examples == |
Revision as of 04:02, 28 April 2020
Sound.envelope
controls the volume over the duration of the sound. It can be set a value or list of values between 0 and 1, 0 being silent and 1 being the maximum volume possible.
Examples
This script creates a strange sci-fi sound effect that gradually changes volume over time.
scifi = new Sound
duration = 5
freqList = [ noteFreq(72), noteFreq(72), noteFreq(72), noteFreq(84), noteFreq(84), noteFreq(84), noteFreq(80), noteFreq(80), noteFreq(80), noteFreq(80), noteFreq(79), noteFreq(79), noteFreq(77) ]
envelopeList = [ 0.0, 0.5, 0.25, 0.75, 1.0, 0.8, 0.75, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2 ]
scifi.init duration, freqList, null, Sound.sineWave
scifi.envelope = envelopeList
scifi.play