Difference between revisions of "Sound.duration"
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<c>[[Sound]].duration</c> controls how long a sound will play in seconds. | <c>[[Sound]].duration</c> controls how long a sound will play in seconds. | ||
− | === | + | === Usage Notes === |
Mini Micro does not by default give you duration in musical terms. A good function for calculating this is: | Mini Micro does not by default give you duration in musical terms. A good function for calculating this is: | ||
Latest revision as of 16:15, 7 May 2020
Sound.duration
controls how long a sound will play in seconds.
Usage Notes
Mini Micro does not by default give you duration in musical terms. A good function for calculating this is:
CalculateNote = function(tempo, noteValue)
60 / tempo * noteValue
end function
For tempo, use the standard tempo in beats per minute (BPM) for how fast you want your music to be (for example, a march is typically 120 BPM, Adagio would be around 66-76 BPM, and Allegro would be around 120-168 BPM.)
Note value can be determined by the type of note you want to reproduce:
Note Type | Value |
---|---|
Sixteenth Note | 0.25 |
Eighth Note | 0.5 |
Quarter Note | 1.0 |
Half Note | 2.0 |
Whole Note | 4.0 |
Dotted notes take the value of the original note and adds half to it:
Note Type | Value |
---|---|
Dotted Sixteenth Note | 0.375 |
Eighth Note | 0.75 |
Dotted Quarter Note | 1.5 |
Dotted Half Note | 3.0 |
Dotted Whole Note | 6.0 |
Triplets, likewise, are 1/3 of the value above it (so a triplet eighth note is a third the value of a quarter note):
Note Type | Value |
---|---|
Triplet Sixteenth Note | 0.165 |
Triplet Eighth Note | 0.333 |
Triplet Quarter Note | 0.667 |
Triplet Half Note | 1.333 |
See also: Sound.init