Difference between revisions of "Sound.freq"
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SpatialPlays (talk | contribs) m |
SpatialPlays (talk | contribs) m (Removed unnecessary parentheses from function calls) |
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Line 4: | Line 4: | ||
<ms>snd = new Sound | <ms>snd = new Sound | ||
− | snd.init | + | snd.init 2 |
snd.freq = 261.626 | snd.freq = 261.626 | ||
snd.play</ms> | snd.play</ms> | ||
Line 11: | Line 11: | ||
<ms>snd = new Sound | <ms>snd = new Sound | ||
− | snd.init | + | snd.init 2 |
snd.freq = [noteFreq(58), noteFreq(43)] | snd.freq = [noteFreq(58), noteFreq(43)] | ||
snd.play</ms> | snd.play</ms> | ||
See also: <c>[[Sound.init]]</c>; <c>[[noteFreq]]</c> | See also: <c>[[Sound.init]]</c>; <c>[[noteFreq]]</c> |
Revision as of 03:01, 28 April 2020
Sound.freq
controls a Sound object's sound frequency, or how many times a second a waveform is repeated.
For example, a middle C on a piano produces a sound frequency of 261.626 times a second:
snd = new Sound
snd.init 2
snd.freq = 261.626
snd.play
It can be assigned a single frequency, or a list of frequencies, and Mini Micro will interpolate between frequencies over the duration of the sound:
snd = new Sound
snd.init 2
snd.freq = [noteFreq(58), noteFreq(43)]
snd.play
See also: Sound.init
; noteFreq